General notes
I always try to develop my mods with maximum compatibility to the base game and other mods in mind. I think that works relatively well so far, but that doesn’t mean that there can’t and won’t be incompatibilities.
If several mods implement identical or very similar features then you can expect problems. These can range from “feature doesn’t work” to “feature only works partially” to “client/server crash”.
Below are more details for each mod:
Fashionist
Compatibility
No problems worth mentioning. Only minor incompatibilities with mods that implement similar features (e.g. Emberlight or IQoL with their warpaint systems). In this case you have to decide from which mod you want to use the feature and disable it in the other mod.
Load Order
Can be placed anywhere in the modlist.
Better Thralls
Compatibility
There are currently no known compatibility problems with other mods.
Load Order
Can be placed anywhere in the modlist.
Unlock Plus
Compatibility
Roleplay Redux (Workshop-Link): Roleplay Redux has its own set of “lock” mechanics that are probably implemented similarly to those of Unlock Plus, which makes these features incompatible with each other. Therefore, you have to decide which “lock” mechanics you want to use and adjust the load order of the two mods accordingly:
- Unlock Plus is loaded after Roleplay Redux => the “lock” mechanics of Unlock Plus work, the “lock” mechanics of Roleplay Redux do not work.
- Unlock Plus is loaded before Roleplay Redux => the “lock” mechanics of Unlock Plus do not work, the “lock” mechanics of Roleplay Redux do work
Load Order
Can be placed anywhere in the modlist.
When using Unlock Plus and Roleplay Redux at the same time, please read the notes under “Compatibility”.
Stacksize Plus
Compatibility
Stacksize Plus change the maximum stacksize at runtime. If you have other stacksize mods installed the result can be unpredictable. Therefore, no other stacksize mod should be installed in parallel.
Important: server mods also very often have additional stacksize changes and are therefore also rather critical.
Load Order
Unlike other stacksize mods that normally require the lowest position in the loading order, Stacksize Plus can be placed anywhere in the loading order. The position has no effect on the function of the mod!
Building Shortcut Bar
Compatibility
NoxUIchanges (Workshop-Link): NoxUIchanges replace the vanilla shortcut bar and therefore the buttons to switch the shortcut bar cannot be displayed. However, switching the shortcut bar with F9 / F10 (default keybinding) still works.
UIplusLite (Workshop-Link): This mod contains the scaled shortcut bar from NoxUIchanges and shares the same compatibility issue. The buttons to switch the shortcut bar cannot be displayed. However, switching the shortcut bar with F9 / F10 (default keybinding) still works.
Load Order
Can be placed anywhere in the modlist.
Stacksize Plus>Load Order:
Lemurian Architect [1] has the following note:
{
Loads after Stacksize mods. If you’re running stack size mods along side this one, make sure to place Lemurian Architect below them on your mod list. This mod comes with it’s own increased stack sizes for Brimstone and Limestone to help with compatibility. Failure to do so will cause Brimstone to burn away instantly and waste it’s resource.
}
Possibly worth noting in Stacksize mod Load Order notes simply for forwards/backward referencing.
[1] https://steamcommunity.com/sharedfiles/filedetails/?id=1411872074
Stacksize Plus works not like other stacksize mods. The original value in the data is not overwritten and therefore the compatibility note is not relevant if you use Stacksize Plus.
The Unlock Plus mod settings can be accessed from your character’s inventory (see screenshot in the gallery above).
But There is no such Screenshot where i can see to find access
best regards
https://steamuserimages-a.akamaihd.net/ugc/1780634062950748907/E0E6D42F51263FBF45D3D8ADB2B094DF8F4FE54E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false
the red button on the left side
Hey, seems like this mod isn’t fully compatible with Hozav’s UI mod since I’m unable to see the red ‘Unlock Plus’ button to the left of my character’s inventory. Thanks.
Not related to Hosav UI. It’s a known problem of Unlock Plus. Fixed with the next release of the mod.
I am rather confused. I know i can not pick up workstations and building pieces. However when i put decorations down that are able to be picked up in vanilla with zero mods, they get returned to base materials and you lose any rare building material with it. I lost a ton of star metal, runes fragments, and the like using the mods both pickup plus, stacksized plus, and unlock. So I am a bit frustrated losing these times over and over if i have to move bases or I use dedicated altars. I do really love all the mods but this one flaw is a bit of a headache.
Pickup+ is not my mod and the pickup feature from Unlock Plus is no longer available since the game update 3.0, so I’m not 100% sure what the issue is, but I’m absolute sure it’s not an issue with one of my mods.
compatibility with Pickup+ is obsolete at this point. it no longer allows picking up thralls/pets.
Thanks for the hint