General notes I always try to develop my mods with maximum compatibility to the base game and other mods in mind. I think that works relatively well so far, but that doesn't mean that there can't and won't be incompatibilities. If several mods implement identical or very similar features t ...
Fahionist – Base Game Weapons
Since Fashionist 4.1, both the Attached Weapons on the character and the Weapon Style are controlled via weapon categories. The weapon category defines where the weapon is displayed on the character and which weapons can be styled together.The following applies:Weapons of the same category are alway ...
Fashionist – Mod Configuration
Since Fashionist 4.0 the somewhat cumbersome configuration of the mod via command line commands is history. A new configuration interface was integrated. It offers not only admins, but also players, a lot of configuration options.How to open the configurationThere are 2 ways to open the mod configur ...
Fashionist – Mod Weapons
How and where a weapon is displayed depends for Fashionist mainly on the Weapon Type and Weapon Arche Type from the item datatable. The combinations supported are those used by Funcom. Unfortunately, this information is not always sufficient to identify a weapon category unambiguously, because Funco ...
Mod Downloads
Current VersionHere you can find the current versions of my mods. These are primarily intended for MS Gamepass players and/or server admins.Please note: after a mod update it can take a while until I have updated the current version. Therefore always pay attention to the specified upload date!Fashio ...
Fashionist – Q&A
Here I try to answer some of the frequently asked questions about my mod Fashionist. I can't find the config button. How do I open the configuration now? The Fashionist configuration can also be opened via the command line. The command for this isDataCmd Fashionist Config ...