Fahionist – Base Game Weapons

Since Fashionist 4.1, both the Attached Weapons on the character and the Weapon Style are controlled via weapon categories. The weapon category defines where the weapon is displayed on the character and which weapons can be styled together.

The following applies:

  • Weapons of the same category are always displayed in the same slot
  • Only the style of a weapon with identical category is applicable to the equipped weapon.
    Example: Sword two-Handed on Sword Two-Handed but not Katana on Sword Two-Handed. Although both are technically of the same weapon type, they are different weapon categories.

Mod weapons can use item tags to control which category a weapon belongs to (see the detailed description under Fashionist – Attached Weapons for Mod Weapons). If there are no item tags on a weapon, no matter if base game or mod weapon, a fallback mechanism is used to determine the weapon category.

The category is determined using various information from the ItemTable datatable:

Fashionist – Attached Weapons – ItemTable – Relevant values for fallback implementation

Logic example for the weapon category Sword One-Handed:

Fashionist – Attached Weapons – Fallback: sword1h

Weapons

Weapon Type == Axe AND
Weapon Arche Type == One Handed

Note: Identical to the item tag fashionist_aw_axe1h

Weapon Type == Sword AND
Weapon Arche Type == Two Handed

Note: Identical to the item tag fashionist_aw_axe2h

Weapon Type == Bow

Note: Identical to the item tag fashionist_aw_bow

Weapon Type == Dagger AND
TemplateID IN (24131, 24132, 24133)

Note: The list of TemplateIDs is only for the base game weapons. I will not add mod IDs into the list. If you have chakrams in your mod you should use the proper item tag (see Fashionist – Attached Weapons for Mod Weapons )

Identical to the item tag fashionist_aw_chakram

Weapon Type == Dagger AND
TemplateID IN (24141, 51468, 51473)

Note: The list of TemplateIDs is only for the base game weapons. I will not add mod IDs into the list. If you have claws in your mod you should use the proper item tag (see Fashionist – Attached Weapons for Mod Weapons )

Identical to the item tag fashionist_aw_claws

Weapon Type == Dagger
AND NOT
Fist Weapons
AND NOT Claws
AND NOT Chakram
AND NOT Dual Wield Note: ...strange logic, but funcom's reuse of the weapon type Dagger for sooooo many different weapons is annoying. Identical to the item tag fashionist_aw_dagger

Weapon Type == Dagger AND (
TemplateID IN (24128, 24124) OR
Visual Object IsChildOf(BP_twisted_dw) OR
Visual Object IsChildOf(BP_twisted_dw2_var2)
)

Note: The list of TemplateIDs is only for the base game weapons. I will not add mod IDs into the list. If you have dual wield weapons in your mod you should use the proper item tag (see Fashionist – Attached Weapons for Mod Weapons )

Identical to the item tag fashionist_aw_dual

Weapon Type == Custom Tool 00 AND
Weapon Arche Type == Two Handed

Note: Legacy support for the old way. Don't use it for new weapons, use item tags (see Fashionist – Attached Weapons for Mod Weapons ).

Identical to the item tag fashionist_aw_dual

Weapon Type == Dagger AND
TemplateID IN (24125, 24129, 24130)

Note: The list of TemplateIDs is only for the base game weapons. I will not add mod IDs into the list. If you have fist weapons in your mod you should use the proper item tag (see Fashionist – Attached Weapons for Mod Weapons )

Identical to the item tag fashionist_aw_fistweapon

Weapon Type == Sword AND
Weapon Arche Type == Two Handed AND (
  Item Class IsChildOf(BP_Item_KatanaBase) OR
  Visual Object IsChildOf(katana2h)
)

Note: Sword Two-Handed and Katana share the same combination of weapon type and weapon arche type, so an additional katana check is required.

Identical to the item tag fashionist_aw_katana

Weapon Type == Spear 2H AND
Visual Object IsChildOf(BP_Visual_LanceBase)

Note: Spear Two-Handed and Lance share the same combination of weapon type and weapon arche type, so an additional lance check is required.

Identical to the item tag fashionist_aw_lance

Weapon Type == Mace

Note: Identical to the item tag fashionist_aw_mace1h

Weapon Type == Mace 2H

Note: Identical to the item tag fashionist_aw_mace2h

Weapon Type == Shield

Note: Identical to the item tag fashionist_aw_shield

Weapon Type == Spear

Note: Identical to the item tag fashionist_aw_spear1h

Weapon Type == Spear 2H
AND NOT Lance Note: Spear Two-Handed and Lance share the same combination of weapon type and weapon arche type, so an additional lance check is required (see Lance). Identical to the item tag fashionist_aw_spear2h

Weapon Type == Sword AND
Weapon Arche Type == One Handed

Note: Identical to the item tag fashionist_aw_sword1h

Weapon Type == Sword AND
Weapon Arche Type == Two Handed
AND NOT katana Note: Sword Two-Handed and Katana share the same combination of weapon type and weapon arche type, so an additional katana check is required (see Katana). Identical to the item tag fashionist_aw_sword2h

Weapon Type == Throwing AND
Weapon Arche Type == One Handed

Note: Identical to the item tag fashionist_aw_throwingaxe

Tools

Weapon Type == Cleaver

Note: Identical to the item tag fashionist_aw_cleaver

Weapon Type == Hatchet

Note: Identical to the item tag fashionist_aw_hatchet

Weapon Type == Multitool
AND NOT Torch

Note: Multitool and Torch share the same weapon type, so an additional torch check is required (see Torch).

Identical to the item tag fashionist_aw_multitool

Weapon Type == Pickaxe

Note: Identical to the item tag fashionist_aw_pick

Weapon Type == Sickle

Note: Identical to the item tag fashionist_aw_sickle

Weapon Type == Skinningknife

Note: Identical to the item tag fashionist_aw_skinningknife

Weapon Type == Multitool AND
Visual Object IsChildOf(BP_Torch_1h)

Note: Identical to the item tag fashionist_aw_torch

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